

The next time you open pSX, it will be ready for you load a game. Select the Scph1001.bin BIOS file, then click Open. If I invoke play() again, no new sound will be produced. Go to File > Configuration, as shown below: Click on the BIOS tab. Sonic & Sega All-Stars Racing (Nintendo DS, PlayStation 3, Wii, Microsoft Windows.

The audio plays just fine the first time. This video showcases the Mobile Port of Sonic 3 AIR on Android/iOS. What am I doing wrong? Apparently nothing: audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minbufsizbytes*64, AudioTrack.MODE_STATIC) Īctually sampleRate=8000 and minbufsizbytes=742, which (742*64 = 47488) is considerably bigger than the Buffer I'm writing (16000 16bit samples). on a lot of platforms) and I never thought I was particularly dumb, like Android is certainly making me feel now. I come from no previous Android or Java experience, but I'm a very experienced coder (asm, C++, etc.

I have an issue with AudioTrack, this Android API is killing me.
